I’m generally quite relaxed about privacy but this whole presentation is great

I'm generally quite relaxed about privacy but this whole presentation is great:

It should be illegal to collect and permanently store most kinds of behavioral data. In the United States, they warn us the world will end if someone tries to regulate the Internet. But the net itself was born of a fairly good regulatory framework that made sure de facto net neutrality existed for decades, paid for basic research into protocols and software, cleared the way for business use of the internet, and encouraged the growth of the commercial web. It’s good regulation, not lack of regulation, that kept the web healthy. Here’s one idea for where to begin:
  1. Limit what kind of behavioral data websites can store. When I say behavioral data, I mean the kinds of things computers notice about you in passing—your search history, what you click on, what cell tower you’re using.
It’s very important that we regulate this at the database, not at the point of collection. People will always find creative ways to collect the data, and we shouldn’t limit people’s ability to do neat things with our data on the fly. But there should be strict limits on what you can save.
  1. Limit how long they can keep it. Maybe three months, six months, three years. I don’t really care, as long as it’s not fifty years, or forever. Make the time scale for deleting behavioral data similar to the half-life of a typical Internet business.

  2. Limit what they can share with third parties. This limit should also apply in the event of bankruptcy, or acquisition. Make people’s data non-transferable without their consent.

  3. Enforce the right to download. If a website collects information about me, I should be allowed to see it. The EU already mandates this to some extent, but it’s not evenly enforced.

This rule is a little sneaky, because it will require backend changes on many sites. Personal data can pile up in all kinds of dark corners in your system if you’re not concerned about protecting it. But it’s a good rule, and easy to explain. You collect data about me? I get to see it.

  1. Enforce the right to delete. I should be able to delete my account and leave no trace in your system, modulo some reasonable allowance for backups.

  2. Give privacy policies teeth. Right now, privacy policies and terms of service can change at any time. They have no legal standing. For example, I would like to promise my users that I’ll never run ads on my site and give that promise legal weight. That would be good marketing for me. Let’s create a mechanism that allow this.

  3. Let users opt-in if a site wants to make exceptions to these rules. If today’s targeted advertising is so great, you should be able to persuade me to sign up for it. Persuade me! Convince me! Seduce me! You’re supposed to be a master advertiser, for Christ’s sake!

  4. Make the protections apply to everyone, not just people in the same jurisdiction as the regulated site. It shouldn’t matter what country someone is visiting your site from. Keep it a world-wide web.

June 11th, 2014


I’m generally quite relaxed about privacy but this whole presentation is great

I'm generally quite relaxed about privacy but this whole presentation is great:

It should be illegal to collect and permanently store most kinds of behavioral data. In the United States, they warn us the world will end if someone tries to regulate the Internet. But the net itself was born of a fairly good regulatory framework that made sure de facto net neutrality existed for decades, paid for basic research into protocols and software, cleared the way for business use of the internet, and encouraged the growth of the commercial web. It’s good regulation, not lack of regulation, that kept the web healthy. Here’s one idea for where to begin:
  1. Limit what kind of behavioral data websites can store. When I say behavioral data, I mean the kinds of things computers notice about you in passing—your search history, what you click on, what cell tower you’re using.
It’s very important that we regulate this at the database, not at the point of collection. People will always find creative ways to collect the data, and we shouldn’t limit people’s ability to do neat things with our data on the fly. But there should be strict limits on what you can save.
  1. Limit how long they can keep it. Maybe three months, six months, three years. I don’t really care, as long as it’s not fifty years, or forever. Make the time scale for deleting behavioral data similar to the half-life of a typical Internet business.

  2. Limit what they can share with third parties. This limit should also apply in the event of bankruptcy, or acquisition. Make people’s data non-transferable without their consent.

  3. Enforce the right to download. If a website collects information about me, I should be allowed to see it. The EU already mandates this to some extent, but it’s not evenly enforced.

This rule is a little sneaky, because it will require backend changes on many sites. Personal data can pile up in all kinds of dark corners in your system if you’re not concerned about protecting it. But it’s a good rule, and easy to explain. You collect data about me? I get to see it.

  1. Enforce the right to delete. I should be able to delete my account and leave no trace in your system, modulo some reasonable allowance for backups.

  2. Give privacy policies teeth. Right now, privacy policies and terms of service can change at any time. They have no legal standing. For example, I would like to promise my users that I’ll never run ads on my site and give that promise legal weight. That would be good marketing for me. Let’s create a mechanism that allow this.

  3. Let users opt-in if a site wants to make exceptions to these rules. If today’s targeted advertising is so great, you should be able to persuade me to sign up for it. Persuade me! Convince me! Seduce me! You’re supposed to be a master advertiser, for Christ’s sake!

  4. Make the protections apply to everyone, not just people in the same jurisdiction as the regulated site. It shouldn’t matter what country someone is visiting your site from. Keep it a world-wide web.

June 11th, 2014


A good read on the uncomfortable benefits of buying followers

A good read on the uncomfortable benefits of buying followers:

Even more interesting, at least to me, was what my fake followers did for me. My Klout score almost instantly shot up. I was not impressed by that until I realized that Microsoft’s search engine, Bing, collaborates with Klout, so that a higher Klout score put me higher on Bing’s search results.
The followers thing is always a strange consideration — I have something like 4k+ now but that doesn’t mean these people are all still active, wildly engaged with what I do or anything else of value. And yet, because they appeared organically over the years, there’s a sense they mean something more than if they were bought and fake. I think this chap got the right idea — find an excuse for an “experiment” that let’s you have your (integrity) cake and eat it.

June 11th, 2014


A good read on the uncomfortable benefits of buying followers

A good read on the uncomfortable benefits of buying followers:

Even more interesting, at least to me, was what my fake followers did for me. My Klout score almost instantly shot up. I was not impressed by that until I realized that Microsoft’s search engine, Bing, collaborates with Klout, so that a higher Klout score put me higher on Bing’s search results.
The followers thing is always a strange consideration — I have something like 4k+ now but that doesn’t mean these people are all still active, wildly engaged with what I do or anything else of value. And yet, because they appeared organically over the years, there’s a sense they mean something more than if they were bought and fake. I think this chap got the right idea — find an excuse for an “experiment” that let’s you have your (integrity) cake and eat it.

June 11th, 2014


Downstream: Living with Pebble

A few thoughts, in no particular order.

  • Forget ‘smartwatch’, Pebble is better described as a HUD on your wrist. You can ignore your phone, not worry about missing anything, not have to keep flicking the screen on in case you’ve got notifications. You can just get on with things — and that brings the ‘smartphone’ age into a more positive balance for me.
  • Smartphones have created a swarm of new common habits, while simultaneously becoming overkill to perform them. Apps can surface their most important actions or information in a far more convenient way. And because there are often so many, the time saved adds up fast.
  • I want more of this “spoke and hub” design to my gadgets. Why not have my iPad act as a central brain, with its solid processor and battery, powering all these little devices? Then my iPhone could just be a connected screen, my Pebble could be a dumb little eInk screen, Nest is a dumb sensor on the wall etc. I imagine the challenges are not insurmountable.
  • The App Store is at once very exciting and very disappointing. Currently it’s really hard to discover new apps and know which ones are worth trying. But the best ones are real gems.
  • Should you get one? As much as you should buy yourself any toy you don’t need. It’s not in the realm of whether you could live without it, it’s more about whether you’re the kind of person who will get a kick out of what it lets you do.

Some of my favourite everyday uses:

  • Checking items off my Evernote shopping list
  • Bus/ train times in a click or two
  • Multiple countdowns and timers for cooking
  • Google Maps turn-by-turn directions on my wrist
  • Controlling Chromecast, Netflix, Spotify remotely

May 22nd, 2014


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May 8th, 2014


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May 8th, 2014


The diversity of life experience fuelling development of games today is great

The diversity of life experience fuelling development of games today is great: From Who is DayZ creator Dean Hall?:

Survival had been drummed into him for months as part of Singaporean army training. He’d survived for two weeks on 48 hours’ worth of rations before; he’d been in the top 10 per cent of recruits. He wanted to go on to do paratrooper training, commando training. But when he was deployed to Brunei he misjudged how hungry he’d already be when the survival phase begun, and he “wolfed” his rations sooner than he should. The only reason he didn’t steal food from a starving friend was because he didn’t have the energy to.

April 2nd, 2014


The diversity of life experience fuelling development of games today is great

The diversity of life experience fuelling development of games today is great: From Who is DayZ creator Dean Hall?:

Survival had been drummed into him for months as part of Singaporean army training. He’d survived for two weeks on 48 hours’ worth of rations before; he’d been in the top 10 per cent of recruits. He wanted to go on to do paratrooper training, commando training. But when he was deployed to Brunei he misjudged how hungry he’d already be when the survival phase begun, and he “wolfed” his rations sooner than he should. The only reason he didn’t steal food from a starving friend was because he didn’t have the energy to.

April 2nd, 2014